Iwo Jima







version: 0.3


From February 19th to March 26th of the year 1945 many brave men from the Japanese Imperial Army and United States Marine Corps lost their lives to protect and capture an 8 sq mi volcanic island named Iwo Jima.

Factions





Marines Imperial-Army
Flag



Color Green Yellow


Rules
  • Standard WWIIv3 rules.
  • The winner is declared by the player owning all "victory cities" by the end of the round
Turn/Phase Order
  • Marines > Imperial-Army
  • Place Units > Combat Move > Combat > Non-combat Move > Purchase Units

Units



Name Image Faction A D M C Notes (see Unit Details)
marine/infantry both 1 2 1 3 artillerySupportable

banzai

I-A 2 1 1 3

halftrack

both 1 1 3 4

artillery

both 2 2 1 4 supports infantry

type-95 I-A 1 3 1 4

mortar

I-A 2 1 3 5 isAir, isStrategicBomber

(see special rules)
armor

M 3 3 2 5 canBlitz

heavy-artillery

I-A 3 3 1 5
fighter




both 3 4 6 10 isAir
bomber M 4 1 8 15 isAir, isStrategicBomber

(see special rules)
aaGun both 0 0 1 5 isAA
bunker

I-A 0 5 0 - isTwoHit

engineer
both 0 0 1 20 isFactory


Unit Details
  • artillerySupportable - boosts marine/infantry attack to 2 when paired (one per artillery).
  • supports artillery - attack boosted to 2 when paired with artillery (one per marine/infantry).
  • isAir - follows all rules of air units such as not being able to capture territory.
  • canBlitz - can move move through any territory (friendly or empty hostile) and then attack another.
  • isStrategicBomber - can damage 1d6 (one die roll) engineers ability to place units.
  • isTwoHit - can be taken as two casualties a.k.a. to hits to kill.
  • isFactory - can place units based on the territory production (default is 1 in unvalued territories).
Special Rules
  • Engineers CAN be moved during the combat face.
  • Strategic bombing can be conducted by bombing engineers with bombers and/or mortars.
  • The V Amphibious Corps circular territory in SZ 1 connects to all 7 beaches adjacent to the 7 landing zones.
  • The 7 landing zones containing the starting Marines units are impassible, units may only be moved out.
  • Engineers can place 1 unit in territories with no PU value.
  • Having two or more engineers in a single territory does not raise the placement limit.
Strategy and Tips
  • Because this game is based on "victory cities", simply making a charge for the enemy capital will not work.
Credits
Designed and coded by U-boat

uboataaa at gmail.com


Acknowledgements
lalapalooza
Michael_Wittmann
Version History


0.3
  • changed banzai to 2/0/2/3 for balance (was 2/1/1/3)
  • changed type-95 to 1/3/2/4 for balance (was 1/3/1/4)
  • add victory conditions property so games ends when 5 VCs are achieved
  • added more specific rules and game details to game notes
0.2
  • fixed bunker defense to 5
  • mortars can conduct SBRs (Strategic Bombing Raid)
  • added missing engineer_hit images which crashed game
  • game notes tweaks
  • removed all ships
  • removed "Repair BBs at end of round" game option (redundancy)
  • balanced unit placements
  • infinite number of engineers can produce in a territory
  • added and corrected placements so more units can fit into territories


Special Thanks
Veterans of war and peace worldwide


Viva la TripleA.